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Trollhunters

Trollhunters
  • Rating: 8.60
  • Year of issue: 2016
  • Genres: Comedy, Fantasy, Animation, Adventure, Family
  • Countries: Mexico, United States
  • Duration: 23 minutes

Based on a book by del Toro, Trollhunters tells the story of friends who unearth a mystery underneath their hometown.

  • As a new day dawns in Arcadia, two trolls are locked in an epic battle with major consequences for the human world – and one human boy in particular.
  • Still reeling from the discovery of the amulet's power, a stunned Jim meets his new mentors and learns he's been tasked with a sacred responsibility.
  • Jim and Toby tour Heartstone Trollmarket, where Jim begins his training and the presence of the first human Trollhunter stirs up bitter resentment.
  • While Jim gets a crash course in troll history, big problems – and a bully – await him in the human world. What better time for his first mission?
  • Jim tries to get closer to Claire on a school field trip to the museum, only to learn that the museum's curator, Ms. Nomura, has an unsettling secret.
  • Jim preps for a high-stakes rematch against Draal, the amulet's seemingly rightful heir. But their animosity gives way to a surprising partnership.
  • Armed with an ancient troll-hunting tool, Jim and Toby set out to unmask the Changelings living among them. Claire makes Jim a tempting offer.
  • While Draal settles into his new digs, Jim volunteers to babysit so he can find out whether Claire's little brother, Enrique, is a Changeling.
  • Jim's 16th birthday is full of surprises, including the arrival of a terrifying new species of troll that's immune to the effects of sunlight.
  • Draal gives Jim a troll-made totem to help curb his anxiety about Claire. But Jim's newfound overconfidence leads him to a startling realization.
  • As Claire grows increasingly suspicious, Jim's mom invites Strickler over for dinner, where the tension is so thick, you could cut it with a knife.
  • The Killahead Bridge is complete, but the door to the Darklands still won't open. Jim is forced to tell Claire the truth when she becomes a target.
  • Two fateful battles unfold when Bular and Strickler order Jim to unlock the portal and free Gunmar and his Gumm-Gumm Army from the Darklands.
  • Claire gets her first look at Heartstone Trollmarket, and Jim receives a ghostly summons. Elsewhere, Strickler awakens an ancient assassin.
  • Jim searches for a way to kill Gunmar so Claire can bring her brother back home. A power-hungry Strickler returns to Arcadia with Angor Rot.
  • The heroes launch a dangerous quest to find the first Triumbric Stone. Angor Rot concocts a charm that links Strickler and Barbara's fates.
  • A barely recognizable Blinky experiences the highs and lows of being human. Angor Rot marks Jim for a fate that's worse than death.
  • The heroes' search for the second Triumbric Stone takes them deep into unfamiliar marshlands. Claire asks Jim to be her dance partner.
  • Toby and Claire take on a Trollhunter task so Jim can win a Spring King challenge. In the process, they learn to master new weapons.
  • A horde of pixies descends on Arcadia Oaks High, sending the student body into a tailspin. Angor Rot comes to Jim with a surprising proposal.
  • The Changeling posing as Claire's little brother throws a house party for the trolls of Arcadia. Jim and Toby look for a way to take Strickler's ring.
  • Every second counts when Jim turns to a time-stopping Kairosect to snatch Strickler's ring, save his mother and find the second Triumbric Stone.
  • A troll queen arrives from afar to take AAARRRGGHH!!! back to his homeland, revealing his devastating secret. Strickler asks Jim for protection.
  • A reluctant Jim joins forces with Strickler to keep Barbara alive. Gnome Chompsky returns from the Darklands with important news about Enrique.
  • With Barbara's life hanging in the balance, Jim races to break the spell that bonds her to Strickler. Angor Rot attacks Toby and Claire.
  • The heroes brace for Angor Rot's inevitable invasion and prepare for the fight of their lives. Jim locates the last Triumbric Stone.
  • With Jim still trapped in the Darklands searching for Enrique, his friends rally to bring him back. But the Troll Tribunal has other ideas.
  • Claire recruits NotEnrique for a secret mission, while bully Steve stirs up trouble at school. In the Darklands, Jim meets “The Skullcrusher”.
  • A familiar foe comes to Jim's aid in the Darklands. Back in Arcadia, Toby's distracting new headgear picks up an important clue.
  • As Gunmar readies to destroy Jim in the Darklands, Blinky and the gang strike a deal with the Janus Order in their quest to revive an old friend.
  • Hope springs from an unlikely source when Gunmar learns that Jim's friends are in the Darklands on a mission to bring him home.
  • Now out of the Darklands and readjusting to life in Arcadia, Jim and the team must face the consequences of their risky actions.
  • Multiple problems plague a frazzled Jim when his amulet goes on the fritz and Claire invites him to meet her parents at a family barbecue.
  • When an oozy creature shows up in Arcadia, Jim and the gang set out to find it – while playing parents to two sacks of flour for a school assignment.
  • In a revealing flashback episode, Otto and Dictatious vie for Gunmar's ear while an increasingly paranoid Steve finds an unlikely ally.
  • Señor Uhl sentences Jim and his friends to detention while Queen Usurna gathers evidence of a conspiracy. Draal comes face to face with Gunmar.
  • Facing serious accusations from the Tribunal, Jim gets the chance to see what his life would be like if he'd never found the amulet.
  • Jim stands trial for unleashing Gunmar while his friends race to clear his name. If convicted, he'll be sent to “The Deep”, a dark realm of no return.
  • A monumental loss carries a warning from beyond the grave as Gunmar marches for Heartstone Trollmarket. Can the team pull together to save the day?
  • With the trolls hiding out in Arcadia, AAARRRGGHH!!! goes undercover to see what Gunmar is up to. A potential rival brings out Jim's jealous side.
  • Toby gets caught in the crosshairs when a troll goes missing and the city cracks down on crime. An ancient voice refuses to be silenced.
  • Something strange is brewing at school, where the teachers are more agitated than usual. Claire's illness shows disturbing side effects.
  • Toby and Darci ask Jim and Claire on a double date. Gunmar returns from his travels, now armed with the knowledge to bring forth the Eternal Night.
  • While Gunmar searches for the Staff of Avalon, Jim and Toby head into the Shadow Realm to rescue Claire's spirit and return it to her body.
  • When Barbara's art obsession leads to an “aha!” moment, she demands Jim tell her the truth. Dictatious reveals Gunmar's plans to resurrect Angor Rot.
  • With the future of two worlds at stake, the team races to find Merlin's Tomb – and the Staff of Avalon – before Gunmar can get his hands on it.
  • A long-dormant ally shows Jim and his friends what really happened at the Battle of Killahead. Gunmar awakens Morgana, and Angor Rot plots his revenge.
  • Señor Uhl interrupts an important mission with an awkward ultimatum for Jim: help two new students fit in … or face a repeat of sophomore year.
  • Merlin has a plan to go to war, but it's Jim's choice to make. Blinky and AAARRRGGHH!!! search for allies. Gunmar uses Barbara to get what he wants.
  • A greatly changed Jim renews his Trollhunter training but struggles to accept his new reality. Gunmar and Morgana rally the troops for an attack.
  • The Eternal Night covers Arcadia in shadow, leading to a long-awaited showdown between Gunmar and the newly transformed Trollhunter.
  • An epic battle comes to a head in the darkness as Jim and his friends push back against Morgana. But without Merlin, how will they stop her?

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