Chief Olav and Viking Warriors come back from the tour and have found a map of the new world and wealth.
Rufus from Rome is struggling to present himself in his new role as slave and do not thrive with his life situation in Norheim. The positive Kark is institutionalized and try to add life to facilitate Rufus. The new life as a farm owner and husband are not quite as Arvid imagined. The search for an escaped slave reveals great magic, awaken interest in innovation in the village and forms new friendships. An event on the toilet pole takes the village to a new dramatic turn.
Chief Olav is badly hurt and seeks advice of the shaman. The power struggle is heating up in Norheim and the feckless brother Orm sees an opportunity to lead the village in an entirely new direction.
The Vikings are going out on a raid to find metal to the new art project in Norheim. The slave Rufus will be responsible for the village while they're gone and gets a new title “Creative leader.”
The Vikings return from the mission in the west, while Rufus wake covered in feathers and tar. It is ready for the unveiling of the art project in Norheim and the village's first theater.
Earl Varg is on revenge and storms Norheim. A fate match will decide who keeps the village, if there can be peace in Norheim, and who are left on the chief throne.